![]() ![]() It takes time, though, because for every feature you add to the main game (enemy, object, functionality, etc.) you need to add support for it in the level editor as well.” "It’s not so hard to create one from a technical point of view what’s tricky is making it user-friendly and covering all bases so the user doesn’t have to worry about making errors or figuring out how to do something. Having produced what Vovk describes as “faithful remasters” rather than outright remakes, Vovk took note of the community forming around the level editor, and how difficult it is to perfect such a feature “It’s one of the best decisions we made because now we can play hundreds of fantastic custom levels made by the community, and everyone keeps making more," Vovk continues. The nostalgia and simplicity of those games can be really relaxing.” "I find myself returning to these remakes just to play another custom map that was just uploaded, even if I have played hundreds of them already. “Goals and mechanics are usually pretty simple, and while you’re trying to reach your goal (the level exit, collecting all crystals, saving all the pets, destroying satellite dish), you’re collecting tons of bonus items to increase your score, and that’s FUN even if you don’t care about your points," Vovk explains. They definitely deserve more love.”īut we asked Vovk if it was just a matter of nostalgia? “(It is) definitely one of the main reasons, but also the simplicity of the games.”, Vovk continues. Especially Monster Bash, that game was harsh! There was Monster Bash VGA, a sequel of sorts in development, but it got canceled. "They were pretty difficult in controls and design, and maybe the characters didn’t stand out, so they were left with a smaller fanbase and didn’t get a sequel. “I think none of (the Apogee platformers) had a chance to evolve compared to other games of that time, like Duke Nukem," Vovk explains. Considering the game is 30 years old, it was very well received, and soon after I started working on both Secret Agent HD and Monster Bash HD," Vovk exclaims, "I’m still working with Apogee, all because of a single mockup and Terry Nagy.” What was past can now be the presentĬontemporary gamers could dismiss these titles as aged relics, but Vovk disagrees. "Before I knew it, I was working on Crystal Caves HD, all thanks to him. I started playing with the idea of making a Crystal Caves remake prototype, and soon I had a one-level demo." Vovk then found himself pitching the idea to Terry and sent him a build. "Most importantly, Terry Nagy of Apogee noticed it. “It didn’t get that much response, but it caught the attention of 3D Realms’ George Broussard, who worked on the original game," Vovk continues. Vovk, though, retained a fondness for something much more simplistic, producing a mock-up of an updated Crystal Caves on Twitter. ![]() 'Play now, pay later' gave rise to such iconic shareware as the first episodes of the avowed classics Doom and Duke Nukem 3D. Many modern players can say much the same, with the shareware era bringing to prominence many titles that would otherwise have vanished. ![]()
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